What's in Wildmane Ranch

Rated 17+. It starts as a horse-care game. It does not stay one.

The Trail

  • Travel — tap Go/Whoa to ride; the world scrolls and hunger, thirst, and energy drain only while you're moving
  • Care on the trail — a prompt appears at shrubbery (Eat) or water (Drink) to refill the matching meter
  • Barns — rest overnight to recover health and start a new day
  • Nothing ever dies — neglect only makes a horse look worried; health never bottoms out
  • Yes, there's a poop meter. It's exactly as silly as it sounds

The Herd

  • Vibes — a happiness meter per horse that drains from boredom, bench anxiety, active ailments, withdrawal, and jealousy; rotating your roster helps with most of it
  • Despair — a latching second meter. Once it's up, riding, snacks, and outfits cannot bring it down — only therapy, the Woo Wagon, the pharmacy, or rehab can
  • The goth transformation — Bummed → Melancholy → Emo → Goth Ascendant. The coat goes cool and desaturated, and at full ascension the horse gets a personal rain cloud
  • 47 ailments across injury, dental, mental, habits, body, and unexplained — each with a severity ladder that escalates if ignored, and comorbidity chains (a vape habit becomes a dental problem becomes a despair problem, each its own bill)
  • The Maladydex — all 47 ailments as a collection screen, grayed until experienced
  • The Horsédex — collect 100 unique horses; meet a special themed horse every month

Getting Help

  • Seven trail venues — Dr. Hoofman's Walk-In, Cavity Canyon Dental, The Therapy Yurt, Chad's Woo Wagon, Bramble & Sons Compounding, Puff Pasture, and Swole Stables — 55 services between them
  • Therapy is the most expensive tier, and the one that reliably works
  • Vices give a real, immediate buff and build dependency; withdrawal bites when you stop — but every vice has a free exit (Cold Turkey), so nobody is ever walled in
  • Odd jobs — 18 gigs paying 40–180 schmeckles, which is what makes the medical tier affordable

The Safety Net

  • Overnight stable incidents — a despairing stabled horse might paint a mural, start a podcast, run up a tab, steal from the jar, burn part of the stable, or open every gate; each files an Incident Report you read the next morning
  • The recovery run — released horses leave hoofprints on the trail; the sixth trace always finds one, and anything still missing after three days wanders home on its own. A horse can never be lost for good
  • Rare and legendary horses are never released

Raise a Whole Herd

  • Meet playful foals along the trail; raise one right and it grows into a full-size horse with opinions of its own
  • Pick which horse to ride each morning, and rename any of them whatever you like
  • Dress up your horses with hats, shades, scarves, capes, costumes — even a skateboard

Pricing & Privacy

  • Free to download. The full game is included, no purchase required — optional Schmeckle currency packs exist if you'd rather skip the grind
  • No ads, ever. No accounts, no personal data collected — just anonymous usage diagnostics
  • Meters only change while you're actually playing — no pressure when the app is closed
  • Optional leaderboard: share your scores publicly if you choose to open it
  • Progress, horses, and the names you give them are saved on-device and backed up to your own private iCloud